Date  May 2012 |  Client  The Iconfactory |  Services  development, gameplay & level design, technical support

Date May 2012 | Client The Iconfactory | Services development, gameplay & level design, technical support


Astronut is a game where you play as Jacques the Astronut, Space Scout for the Orbital Outer-Limit Aerospace and Lunar Astronautics space program (OOLALA). You jump from planet to planet, gathering power-ups and avoiding enemies as you explore the furthest reaches of space.

As part of the project team, I participated in gameplay design sessions and worked as a UI developer, level designer, and support lead. This involved the creation of the menus within the application, fielding support requests via twitter and email, and the continued improvements and updates it saw past release, including making OpenGL engine changes that were necessary for the game to be ported to iPad.

iPhone Screenshots

iPad Screenshots